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Jingwen Liu

Animator

Recent Posts

  • stuff I did recently
  • Sonic Vision Soundtrack I did
  • Sonic Vision
  • stuff I did recently
  • Lip Synch Final

Recent Comments

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Archives

  • May 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024

Categories

  • BA 2D animation t1
  • BA Animatics
  • BA Stop motion t1
  • First year term1
  • First year term2
  • Informed Practice
  • Intro to animation
  • Lip synch
  • Out of your head
  • Production Principle
  • Sonic Vision
  • stuff i do
  • The last night of the world
  • Visual Narrative

Month: November 2024

Intro to animation

Posted on 30th November 202427th February 2025Categories First year term1, Intro to animationLeave a comment on Intro to animation

blender animation v2

This version has a shadow that is not great.When the object moves up the shadow should be smaller than before.

Posted on 5th November 202427th February 2025Categories BA 2D animation t1, First year term1, Production PrincipleLeave a comment on blender animation v2

my 2d animation version1

i think straight ahead animation is a good way to show some interesting movement.i will try it more often
Posted on 5th November 202427th February 2025Categories BA 2D animation t1, First year term1, Production PrincipleLeave a comment on my 2d animation version1

facial expression practice

i like the texture i put in.i think in my later project i can focus more on that.

Posted on 5th November 2024Categories stuff i doLeave a comment on facial expression practice

animatics

At first the story has a part that is quite hard for the audiance to understand, so i cut it out and makes it more simple.

Posted on 5th November 202427th February 2025Categories BA Animatics, First year term1, Production PrincipleLeave a comment on animatics

Stuff i draw lately

I got inspiration from German expressionism,so i started to add weird dark shadows.

Posted on 5th November 20245th November 2024Categories stuff i doLeave a comment on Stuff i draw lately

The principle I use for my character

Squash and stretch/Anticipation/Straight ahead action/follow through/ease in ease out/ Arcs/

Posted on 1st November 20243rd February 2025Categories BA 2D animation t1Leave a comment on The principle I use for my character
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